part 33
The home screen without the spinning die: a panel for each realm and twelve points for one proposal
The header lost the die, the level and the wallet, and each realm got a panel (31 October 2026). Then one proposal summed up twelve points in 14 decisions and a plan: nine steps were merged in one day; freezing the page and the titles to choose from were not.
On 31 October 2026 at 13:54 the step R3c1 (version 0.68.9) reached the game. The header of the home screen of Audamir (until 31 October Auda Wars) lost the spinning hero die, the level chip and the wallet, and each realm got its own panel. The picture compares the two versions.
A day later the document docs/HOME-FINAL.md appeared: a proposal that summed up twelve points about the home screen in 14 decisions, steps H1 to H9, and criteria for "done". Nine steps were merged between 10:48 and 16:23 that same day. The page is still not final, though: the freezing with a test (H7), the titles to choose from (H8), the Rokgard wardrobe (R3e), and Talents and Trophies in the Campaign (R5) are missing.
The old header and the decisions of 29 October
The header had five elements about the hero and the money: the spinning die of the hero (then Hero Dice, from 1 November Avatar), the level chip, and three wallet chips (Golden, Stone and Iron dice). They belonged to Kastgard, but the header is shared by every screen. A player in the hub of Rokgard therefore saw the die and the golden dice of Kastgard.
The decisions of 29 October (ROADMAP chapter 26) read: there is no main level; the hero is visible on the panel of its realm; the hub of Rokgard shows the token, the name and the level; and the tiles Your hero and Collection belong to the hub of Kastgard. The document quotes a remark from 31 October (DESIGN §105): "I still see the spinning die with the Kastgard coins on the home screen, and all realms have it. The Collection is also not split by realm. Talents and Trophies have not been moved to the Campaign." The first two sentences are the step R3c1, the third is R5, which was not done.
Step R3c1: a panel for each realm and the hero in the hub
| Before | After | |
|---|---|---|
| Header | die, title, settings, language, slogan, level chip, wallet | title, settings, language, slogan; the header is 15 lines shorter |
| Home, two realms | a card per realm, then four tiles without a realm | a panel per realm (hero, name, genre, level bar, coin, state), then two tiles without a realm |
| Hub of Kastgard | header with emoji and coin | hero block (die, name, level, Golden dice); Your hero and Collection among the tiles |
| Hub of Rokgard | header with the token chip | level block: token, "Your level: Rokgard", level bar, Golden tokens; no hero name and no voice |
There is one die in the game. It moves into the hero tile, and in the hub without a die (Rokgard) it is paused. The narrator who spoke from the header now speaks from the die on the panel, and where there is no die, through a notice. The rules did not change: the golden records write the same bytes. The whole suite had 3,455 tests; 3,454 passed and one was skipped. 21 tests changed their words in the name and 15 are new. The saved layout needs no migration; a tool checked this on the data of the old code in five situations.
The proposal of 1 November
The proposal (docs/HOME-FINAL.md, the mockup docs/mockups/home-final.html) took stock of 25 elements of the home screen and its windows. Five things were found:
- The panel Your hero was never built. It was approved on 29 October, and the tile still opens the Die tab of the Collection.
- Rokgard reads four of the 23 appearance settings (
palette,playerColor,marks,speed), so it has no settings card. - The windows of the footer are tied to Kastgard in different ways: the scoreboard and the rules are a game with dice, while how to play is already split by realms.
- Achievements have the interface in the mockup, but not the data: Rokgard has no chains (R3g4), and "General" has no one (R3g5).
- The old icon was a die on a blue tile, without a PNG and without an iOS icon; the game description is wrong for Rokgard.
The 13 decisions of section 4 were answered on 1 November (the entry at 09:46; D14 was added at 11:10). Some answers differed from the recommendation: the hero panel does not show the levels of the realms, the reputation chip is only a number, and there are 21 forms of the helmet instead of six, because the thresholds are titles. Titles stand before the name, and the player gets them through achievements. From the ideas "golden kast" and "golden rok" the icons stayed; invented names did not.
A realm states in its manifest which pages it has (scores, rules, how to play, statistics, settings, hero). The platform builds one window per page, with a card for each realm that registers it. The footer, the tiles and the hubs ask the registry, never a realm by name. The plan has two tracks: the screen (H1 to H4) and the windows (H5a, H5b, H6). Each step merges on its own. The estimate was 12 to 14 working days in one track.
Twelve points and their state on the evening of 1 November
| # | Point | State |
|---|---|---|
| 1 | The language switch stays | stays |
| 2 | Name stays, description changes, reputation in Asgard | built (H1, H2) |
| 3 | Icon: helmet on the board, forms by reputation | built (H1, H2) |
| 4 | The panel Your hero got lost | built (H3) |
| 5 | Split Appearance and controls | built (H3, H4); the Rokgard card is not |
| 6 | The realm panels stay | built (R3c1) |
| 7 | Achievements as in the mockup | interface yes, data no: Rokgard has 0 chains |
| 8 | Statistics by realms | built (H6, H6b, presets) |
| 9 | Scoreboard in one shared window; from a realm, its card | built; only Kastgard registers it |
| 10 | Rules and score | built for Kastgard; Rokgard has no card |
| 11 | How to play | quick guide for Rokgard; the Colony tutorial is not |
| 12 | Hero panel on the home screen | built (H3); it shows when two realms are revealed |
Beyond the twelve points, H9 was built: the icons of the names (the golden, stone and iron dice of Kastgard, the golden token of Rokgard). The same day brought a statistics tile in the hub of every realm, the renaming of Hero Dice to Avatar with the token of Rokgard in the corner of the game, and turning the token with a slider of 21 helmets. The goal "never to come back" did not hold that day; for such a situation the proposal plans step H7.
Not done yet
- H7, freezing. The page is not final until the checklist is green in both builds, there is a test that pins the structure, and there is a chapter in DESIGN.
- H8, titles to choose from. Not in the table of the plan; it is not done until I am asked for it.
- R3e, Rokgard wardrobe. The manifest has no
wardrobefield; tokens are collected, not spent. - R5, Talents and Trophies in the Campaign. The Collection still has five tabs.
- Rokgard without cards. It has no settings card, scoreboard, or Rules and score.
- In progress. The settings previews, and the balance of rewards for Rokgard and Kastgard.
The game and the tests were not run for this article; the behaviour of the screens comes from the document and from reading the code. The merge time is the time of the commit, not the moment when the result was judged.
Sources
docs/HOME-FINAL.md, docs/DESIGN.md §105 and §116 to §127, docs/mockups/home-final.html; merge times from the git log of the game (version 0.81.2, checked 1 November 2026).
Related articles: From one game, more games, A move that must change nothing, Every world its own currency, What the game is called.