Strategy
What follows from the games according to the measurements in the blog.
Kastgard
Principalities
Pages: 1
- Principalities: what follows from the measurementsThe first move, skill, the levels of the AI and the placing of reinforcements in Principalities according to the measurements in the blog (AI opponents were measured, not people).
Rokgard
Colony
Pages: 1
- Colony: what holds for the layout and for playNone of the eight layouts of Colony favours the player who starts; they differ in the opening, draws and length. What holds for the jump and the copy, the endgame and simple rules against the AI.
Lines
Pages: 3
- Three in a row: how not to loseThree in a row is a solved game: with correct play every opening ends in a draw. What the complete game tree means for a player.
- Five in a row: what follows from the measurementsFive in a row on a 15 × 15 board cannot be solved exactly. What holds about the first player, threats and forks and the AI levels, from games of AI against AI.
- Gravity four: what was worked outWith perfect play the first player wins by starting in the middle. What follows for the first move, threats and the AI levels.