Glossary
The terms that the game and the blog use: from realm and mode to seed, stack and preset.
| Term | What it means |
|---|---|
| realm | what you live in while you play: it has its own name, level, coin, achievements and statistics. Today the game has Kastgard and Rokgard[1] (What is Audamir) |
| ruleset | the rules, board, AI and record: the code that plays a game; the player does not see it, it is only in the code and in the blog[2] |
| mode | a way of playing in a realm, on the screen a tile: Principalities[3], Free play, the Daily challenge, Minigames and more |
| tile | the field of the map that holds a stack of dice and that you click on; the game says "Max. dice per tile" and "Tile shape". On the home screen a tile is also the card of a mode (Free play and maps) |
| territory | the word the game uses for a tile in the description of the random shapes, of the Field map and of Tribes ("irregular territories built from small hexagons"), and for everything one player holds in the descriptions of the AI levels (Principalities, Tribes) |
| stack | the dice on one tile, at most 8 |
| reinforcements | the dice a player gets at the end of a turn by the largest connected group of tiles; the unused ones wait in a reserve |
| seed | a text from which a map is made; the same seed and settings give the same map (Free play and maps) |
| preset | a ready setting of a game, for example Three in a row in Lines (Lines) or a template in Free play |
| AI (artificial intelligence) | an opponent in the game that is played by the computer; it has the level Weak, Normal or Strong (Opponents) |
| score | the points for a win in Kastgard; Rokgard has no score |
| XP, level | experience from won games and the level that a realm counts from it (The hero, level and coins) |
| Golden, Stone, Iron Dice | the currencies of Kastgard, Golden tokens the currency of Rokgard |
| Asgard reputation | the sum of the levels of the realms you play; it sets the form of the helmet and the title |
| par | the number of attacks of the shortest solution of a puzzle (Minigames, puzzles and the daily challenge) |
| fork | a move that makes two threats at once (Three in a row: how not to lose) |
| boss, Threat, Plunder | in the Campaign an opponent with a budget of traits, the measure by which the party makes a mission harder, and a bonus of the campaign (the first capture of a turn brings extra dice); they apply only there (Campaign and Iron Run) |
| Long wars end | a rule of Free play and of the daily challenge: after three rounds without a change of owner the big stacks melt |
| avatar | your die or token in the corner of the screen[4] (The hero, level and coins) |
| record | the saved course of a game that can be replayed and analysed (Record, analysis, picture and music) |
Notes
- Until 31 October 2026 Rokgard was called Taflgard. ↩︎
- See (forthcoming article no. 23). ↩︎
- Until 31 October 2026 Principalities was called Classic. ↩︎
- Until 31 October 2026 the avatar was called Hero Dice. The old articles of the blog stay in the old names as a record of their time; for how the game got its name see What the game is called: from Dice Wars - Forever to Auda Wars. ↩︎