Audamir

List of minigames

All 13 minigames of Kastgard and the 5 of the Campaign: goal, description, the conditions of the stars and the estimate of success from the measurement of the AI.

The hub of Kastgard: the tiles Principalities, Tribes, Free play, Minigames with their stars, Puzzle Labs marked Puzzle of the day, Daily challenge, Watch a game and more
Minigames, Puzzle Labs and the Daily challenge are tiles of the hub of Kastgard; a tile shows the stars, the next puzzle or the state of the day.

Minigames are short tasks on a small hand-drawn map. How they are played and what the stars mean is on the page Minigames, puzzles and the daily challenge. Here are all of them: the name, the goal, the description and the conditions of every star, and for each condition an estimate of how often it is met.

How to read the estimate

The estimate is the share of measured games in which the condition was met. There are two columns:

  • AI level 3 is an opponent of the game. It does not know the goal of the minigame and plays the usual way.
  • Best plan is the best of the plans we measured: AI level 3; for two minigames with manual placement of reinforcements also the plan that puts the reinforcements on the largest stack next to an enemy; and two quick plans that attack only when the chance is at least 50% or 35%.

Each number comes from 3,000 games per plan, measured on 8 Nov 2026 on the current game. It is a lower bound: a player who goes for the goal may do better.

Completing the goal is one star (★). The second and the third are counted from the number of rounds (fewer is better) or, in minigames with tiles, from the number of tiles at the end (more is better). The elite (◆) and the legendary (✦) star unlock after three stars; the legendary one is always stricter than the elite one.

Kastgard minigames

First attack

Goal: Eliminate the opponent.

Map of the minigame: First attackThe map as the game draws it: tiles, dice and fortresses at the start.542113212143112
Map of the minigame: First attack

Click your tile with at least 2 dice, then a neighbouring tile of the opponent. Turn on hints (key H): they show the chance of winning on every border.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective99%100%
2★Finish within 6 rounds76%100%
3★Finish within 4 rounds30%99%
◆ EliteFinish within 2 rounds, without losing an attack0.5%43%
✦ LegendaryFinish within 2 rounds, without losing an attack, without losing a tile0.2%6.4%

Capture the fortress

Goal: Capture the fortress in the middle of the map.

Map of the minigame: Capture the fortressThe map as the game draws it: tiles, dice and fortresses at the start.321214127223121
Map of the minigame: Capture the fortress

A fortress (tower) gives the defender +3 to the roll total. Attacking blindly does not pay off – first collect dice and merge them into one big stack.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective60%100%
2★Finish within 8 rounds42%100%
3★Finish within 5 rounds18%100%
◆ EliteFinish within 2 rounds2.8%53%
✦ LegendaryFinish within 2 rounds, without losing an attack, with at most 4 attacks0.3%12%

Battle for the cities

Goal: Hold 3 cities for 3 rounds in a row.

Map of the minigame: Battle for the citiesThe map as the game draws it: tiles, dice and fortresses at the start.32222231123132122121
Map of the minigame: Battle for the cities

A city (star) gives its owner +1 extra die every turn. You have one, the opponent has two and two are neutral.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective87%100%
2★Finish within 8 rounds64%100%
3★Finish within 5 rounds30%99%
◆ EliteFinish within 3 rounds0%53%
✦ LegendaryFinish within 2 rounds0%1%

Connected region

Goal: Eliminate the opponent.

Map of the minigame: Connected regionThe map as the game draws it: tiles, dice and fortresses at the start.333333333333333
Map of the minigame: Connected region

At the end of your turn you receive as many dice as there are tiles in your largest connected region. A neutral tile splits your land into two regions, and only the larger one counts. Capture the tile between them and the two regions become one.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective74%99%
2★Finish within 8 rounds41%97%
3★Finish within 6 rounds16%92%
◆ EliteFinish within 3 rounds0%36%
✦ LegendaryFinish within 3 rounds, without losing an attack0%3.4%

Neutral territory

Goal: Take 70% of the map (14 of 20 tiles).

Map of the minigame: Neutral territoryThe map as the game draws it: tiles, dice and fortresses at the start.43242325233423242323
Map of the minigame: Neutral territory

Grey tiles belong to nobody: they get no reinforcements and defend with a fixed number of dice, but never attack. Whoever captures them takes them over.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective76%100%
2★Finish within 7 rounds45%100%
3★Finish within 5 rounds23%99%
◆ EliteFinish within 2 rounds0.1%28%
✦ LegendaryFinish within 2 rounds, without losing an attack0%12%

Ring

Goal: Eliminate both opponents.

Map of the minigame: RingThe map as the game draws it: tiles, dice and fortresses at the start.432332232223
Map of the minigame: Ring

The board is a ring without a centre. Each tile has only two neighbours, so the fight follows the line and attacks can come from both sides.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective59%91%
2★Finish within 10 rounds35%85%
3★Finish within 7 rounds14%79%
◆ EliteFinish within 4 rounds0.3%42%
✦ LegendaryFinish within 3 rounds, without losing an attack0%5.8%

Bridges

Goal: Eliminate both opponents.

Map of the minigame: BridgesThe map as the game draws it: tiles, dice and fortresses at the start.11551121125652121215512
Map of the minigame: Bridges

The islands are joined only by single-tile bridges. You hold the middle island, the opponents are on the sides. Only one tile can attack across a bridge, which makes it a good place both to defend and to break through.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective57%100%
2★Finish within 9 rounds52%100%
3★Finish within 6 rounds27%99%
◆ EliteFinish within 3 rounds, without losing an attack0.1%31%
✦ LegendaryFinish within 2 rounds, without losing an attack0%2.2%

Fog

Goal: Eliminate the opponent within 12 rounds.

Map of the minigame: FogThe map as the game draws it: tiles, dice and fortresses at the start.43222311234211223211
Map of the minigame: Fog

You see the opponent's dice count only on tiles next to yours. The rest are in the fog (question mark). Hints calculate the odds only where you can see the opponent.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective87%100%
2★Finish within 10 rounds77%100%
3★Finish within 7 rounds37%100%
◆ EliteFinish within 3 rounds0%47%
✦ LegendaryFinish within 3 rounds, without losing a tile0%1%

Pair

Goal: Eliminate both opponents together with your ally.

Map of the minigame: PairThe map as the game draws it: tiles, dice and fortresses at the start.32223433233222323323
Map of the minigame: Pair

You are on a team with an ally (marked with an “ally” tag). The ally does not attack you and fights for you. You win together when only your team is left.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective82%99%
2★Finish within 13 rounds61%99%
3★Finish within 9 rounds27%93%
◆ EliteFinish within 5 rounds0.2%25%
✦ LegendaryFinish within 4 rounds0%4.1%

Triangles

Goal: Hold out for 8 rounds.

Map of the minigame: TrianglesThe map as the game draws it: tiles, dice and fortresses at the start.444443434434344444
Map of the minigame: Triangles

A triangle has at most three neighbours, so defence can be concentrated on a few edges. Both opponents go mainly against you.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective46%76%
2★Have at least 6 tiles24%56%
3★Have at least 11 tiles16%48%
◆ EliteHave at least 18 tiles6.9%32%
✦ LegendaryHave at least 18 tiles, without losing an attack1.7%6.3%

Manual reinforcements

Goal: Eliminate the opponent within 4 rounds.

Map of the minigame: Manual reinforcementsThe map as the game draws it: tiles, dice and fortresses at the start.422223233112
Map of the minigame: Manual reinforcements

At the end of your turn you get reinforcements and place them on your tiles by clicking. The Undo button takes back the last die. Think about where they will be most useful one turn later.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective70%99%
2★Finish within 3 rounds21%88%
3★Finish within 2 rounds0%45%
◆ EliteFinish within 2 rounds, without losing an attack0%27%
✦ LegendaryFinish within 2 rounds, without losing an attack, without losing a tile0%7.5%

Giants

Goal: Eliminate the opponent within 8 rounds.

Map of the minigame: GiantsThe map as the game draws it: tiles, dice and fortresses at the start.3454310256434543
Map of the minigame: Giants

Here a tile can hold up to 36 dice and you start with a giant: a stack of 10 dice. The opponent has more tiles and so more reinforcements, so give them no time.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective76%98%
2★Finish within 5 rounds55%94%
3★Finish within 3 rounds15%62%
◆ EliteFinish within 2 rounds0.3%26%
✦ LegendaryFinish within 2 rounds, without losing an attack, without losing a tile0%3.1%

Quick game

Goal: After 6 rounds, have the most tiles.

Map of the minigame: Quick gameThe map as the game draws it: tiles, dice and fortresses at the start.32342314313234231431
Map of the minigame: Quick game

The game ends after 6 rounds and whoever has the most tiles wins. You do not need to conquer the whole map, just more than the opponent. The opponent has twice as many tiles but the same number of dice.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective93%100%
2★Have at least 12 tiles62%100%
3★Have at least 15 tiles17%100%
◆ EliteHave at least 20 tiles, without losing a tile0%29%
✦ LegendaryHave at least 20 tiles, without losing an attack, without losing a tile0%2.7%

Campaign minigames

These minigames belong to the Campaign, which is in development. They are not in the game yet.

Barracks

Goal: Eliminate the opponent.

Map of the minigame: BarracksThe map as the game draws it: tiles, dice and fortresses at the start.33232342223323232222
Map of the minigame: Barracks

A barracks (orange tent) gives its owner +2 dice every turn, placed straight onto it. The opponent owns two barracks, you own one and another lies neutral in the middle. Whoever controls more barracks out-produces the other.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective53%99%
2★Finish within 9 rounds31%96%
3★Finish within 7 rounds17%93%
◆ EliteFinish within 4 rounds0.3%48%
✦ LegendaryFinish within 4 rounds, without losing an attack0.1%6.7%

Chest

Goal: Hold the chest for 3 rounds in a row.

Map of the minigame: ChestThe map as the game draws it: tiles, dice and fortresses at the start.3233343234342343323
Map of the minigame: Chest

The chest (purple) gives whoever holds it +2 dice at the end of every turn, but only while they hold the tile. The bonus changes hands with the tile, so every capture is a swing for both sides. The chest starts neutral in the middle and the opponent wants it as much as you do.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective63%97%
2★Finish within 7 rounds38%88%
3★Finish within 5 rounds16%64%
◆ EliteFinish within 4 rounds7.2%35%
✦ LegendaryFinish within 3 rounds0%5.2%

Portals

Goal: Capture the fortress at the back of the opponent's land.

Map of the minigame: PortalsThe map as the game draws it: tiles, dice and fortresses at the start.513352222335241243524
Map of the minigame: Portals

A portal is a pair of tiles with the same ring colour and a dashed line between them: they are neighbours even from far away. Your portal tile touches the opponent's rear corner, behind its main stacks, right next to the fortress you need. The opponent can attack through it just the same.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective52%98%
2★Finish within 6 rounds29%92%
3★Finish within 4 rounds19%73%
◆ EliteFinish within 3 rounds12%53%
✦ LegendaryFinish within 2 rounds, without losing an attack2.2%8.1%

Betrayal

Goal: Eliminate all opponents, even the ally who betrays you.

Map of the minigame: BetrayalThe map as the game draws it: tiles, dice and fortresses at the start.3343344233443334332
Map of the minigame: Betrayal

You and your ally fight a strong opponent together. In round 4 the ally betrays you and from then on plays for itself. The betrayal is announced at the start of the round and the first move is yours.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective54%82%
2★Finish within 10 rounds33%66%
3★Finish within 8 rounds18%42%
◆ EliteFinish within 7 rounds9.7%27%
✦ LegendaryFinish within 6 rounds4.3%11%

Tower

Goal: Eliminate the opponent within 10 rounds.

Map of the minigame: TowerThe map as the game draws it: tiles, dice and fortresses at the start.215542125442264312543
Map of the minigame: Tower

A tower holds twice as many dice as an ordinary tile (here 12 instead of 6) and yours starts full. When you win an attack from it, only as many dice move as fit on the captured tile and the rest stay on the tower, so a full tower attacks twice. You place the reinforcements yourself.

LevelConditionAI level 3Best plan
Win (1★)Complete the objective58%85%
2★Finish within 6 rounds39%63%
3★Finish within 5 rounds25%48%
◆ EliteFinish within 4 rounds11%26%
✦ LegendaryFinish within 3 rounds1.5%4.5%