List of minigames
All 13 minigames of Kastgard and the 5 of the Campaign: goal, description, the conditions of the stars and the estimate of success from the measurement of the AI.

Minigames are short tasks on a small hand-drawn map. How they are played and what the stars mean is on the page Minigames, puzzles and the daily challenge. Here are all of them: the name, the goal, the description and the conditions of every star, and for each condition an estimate of how often it is met.
How to read the estimate
The estimate is the share of measured games in which the condition was met. There are two columns:
- AI level 3 is an opponent of the game. It does not know the goal of the minigame and plays the usual way.
- Best plan is the best of the plans we measured: AI level 3; for two minigames with manual placement of reinforcements also the plan that puts the reinforcements on the largest stack next to an enemy; and two quick plans that attack only when the chance is at least 50% or 35%.
Each number comes from 3,000 games per plan, measured on 8 Nov 2026 on the current game. It is a lower bound: a player who goes for the goal may do better.
Completing the goal is one star (★). The second and the third are counted from the number of rounds (fewer is better) or, in minigames with tiles, from the number of tiles at the end (more is better). The elite (◆) and the legendary (✦) star unlock after three stars; the legendary one is always stricter than the elite one.
Kastgard minigames
First attack
Goal: Eliminate the opponent.
Click your tile with at least 2 dice, then a neighbouring tile of the opponent. Turn on hints (key H): they show the chance of winning on every border.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 99% | 100% |
| 2★ | Finish within 6 rounds | 76% | 100% |
| 3★ | Finish within 4 rounds | 30% | 99% |
| ◆ Elite | Finish within 2 rounds, without losing an attack | 0.5% | 43% |
| ✦ Legendary | Finish within 2 rounds, without losing an attack, without losing a tile | 0.2% | 6.4% |
Capture the fortress
Goal: Capture the fortress in the middle of the map.
A fortress (tower) gives the defender +3 to the roll total. Attacking blindly does not pay off – first collect dice and merge them into one big stack.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 60% | 100% |
| 2★ | Finish within 8 rounds | 42% | 100% |
| 3★ | Finish within 5 rounds | 18% | 100% |
| ◆ Elite | Finish within 2 rounds | 2.8% | 53% |
| ✦ Legendary | Finish within 2 rounds, without losing an attack, with at most 4 attacks | 0.3% | 12% |
Battle for the cities
Goal: Hold 3 cities for 3 rounds in a row.
A city (star) gives its owner +1 extra die every turn. You have one, the opponent has two and two are neutral.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 87% | 100% |
| 2★ | Finish within 8 rounds | 64% | 100% |
| 3★ | Finish within 5 rounds | 30% | 99% |
| ◆ Elite | Finish within 3 rounds | 0% | 53% |
| ✦ Legendary | Finish within 2 rounds | 0% | 1% |
Connected region
Goal: Eliminate the opponent.
At the end of your turn you receive as many dice as there are tiles in your largest connected region. A neutral tile splits your land into two regions, and only the larger one counts. Capture the tile between them and the two regions become one.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 74% | 99% |
| 2★ | Finish within 8 rounds | 41% | 97% |
| 3★ | Finish within 6 rounds | 16% | 92% |
| ◆ Elite | Finish within 3 rounds | 0% | 36% |
| ✦ Legendary | Finish within 3 rounds, without losing an attack | 0% | 3.4% |
Neutral territory
Goal: Take 70% of the map (14 of 20 tiles).
Grey tiles belong to nobody: they get no reinforcements and defend with a fixed number of dice, but never attack. Whoever captures them takes them over.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 76% | 100% |
| 2★ | Finish within 7 rounds | 45% | 100% |
| 3★ | Finish within 5 rounds | 23% | 99% |
| ◆ Elite | Finish within 2 rounds | 0.1% | 28% |
| ✦ Legendary | Finish within 2 rounds, without losing an attack | 0% | 12% |
Ring
Goal: Eliminate both opponents.
The board is a ring without a centre. Each tile has only two neighbours, so the fight follows the line and attacks can come from both sides.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 59% | 91% |
| 2★ | Finish within 10 rounds | 35% | 85% |
| 3★ | Finish within 7 rounds | 14% | 79% |
| ◆ Elite | Finish within 4 rounds | 0.3% | 42% |
| ✦ Legendary | Finish within 3 rounds, without losing an attack | 0% | 5.8% |
Bridges
Goal: Eliminate both opponents.
The islands are joined only by single-tile bridges. You hold the middle island, the opponents are on the sides. Only one tile can attack across a bridge, which makes it a good place both to defend and to break through.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 57% | 100% |
| 2★ | Finish within 9 rounds | 52% | 100% |
| 3★ | Finish within 6 rounds | 27% | 99% |
| ◆ Elite | Finish within 3 rounds, without losing an attack | 0.1% | 31% |
| ✦ Legendary | Finish within 2 rounds, without losing an attack | 0% | 2.2% |
Fog
Goal: Eliminate the opponent within 12 rounds.
You see the opponent's dice count only on tiles next to yours. The rest are in the fog (question mark). Hints calculate the odds only where you can see the opponent.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 87% | 100% |
| 2★ | Finish within 10 rounds | 77% | 100% |
| 3★ | Finish within 7 rounds | 37% | 100% |
| ◆ Elite | Finish within 3 rounds | 0% | 47% |
| ✦ Legendary | Finish within 3 rounds, without losing a tile | 0% | 1% |
Pair
Goal: Eliminate both opponents together with your ally.
You are on a team with an ally (marked with an “ally” tag). The ally does not attack you and fights for you. You win together when only your team is left.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 82% | 99% |
| 2★ | Finish within 13 rounds | 61% | 99% |
| 3★ | Finish within 9 rounds | 27% | 93% |
| ◆ Elite | Finish within 5 rounds | 0.2% | 25% |
| ✦ Legendary | Finish within 4 rounds | 0% | 4.1% |
Triangles
Goal: Hold out for 8 rounds.
A triangle has at most three neighbours, so defence can be concentrated on a few edges. Both opponents go mainly against you.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 46% | 76% |
| 2★ | Have at least 6 tiles | 24% | 56% |
| 3★ | Have at least 11 tiles | 16% | 48% |
| ◆ Elite | Have at least 18 tiles | 6.9% | 32% |
| ✦ Legendary | Have at least 18 tiles, without losing an attack | 1.7% | 6.3% |
Manual reinforcements
Goal: Eliminate the opponent within 4 rounds.
At the end of your turn you get reinforcements and place them on your tiles by clicking. The Undo button takes back the last die. Think about where they will be most useful one turn later.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 70% | 99% |
| 2★ | Finish within 3 rounds | 21% | 88% |
| 3★ | Finish within 2 rounds | 0% | 45% |
| ◆ Elite | Finish within 2 rounds, without losing an attack | 0% | 27% |
| ✦ Legendary | Finish within 2 rounds, without losing an attack, without losing a tile | 0% | 7.5% |
Giants
Goal: Eliminate the opponent within 8 rounds.
Here a tile can hold up to 36 dice and you start with a giant: a stack of 10 dice. The opponent has more tiles and so more reinforcements, so give them no time.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 76% | 98% |
| 2★ | Finish within 5 rounds | 55% | 94% |
| 3★ | Finish within 3 rounds | 15% | 62% |
| ◆ Elite | Finish within 2 rounds | 0.3% | 26% |
| ✦ Legendary | Finish within 2 rounds, without losing an attack, without losing a tile | 0% | 3.1% |
Quick game
Goal: After 6 rounds, have the most tiles.
The game ends after 6 rounds and whoever has the most tiles wins. You do not need to conquer the whole map, just more than the opponent. The opponent has twice as many tiles but the same number of dice.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 93% | 100% |
| 2★ | Have at least 12 tiles | 62% | 100% |
| 3★ | Have at least 15 tiles | 17% | 100% |
| ◆ Elite | Have at least 20 tiles, without losing a tile | 0% | 29% |
| ✦ Legendary | Have at least 20 tiles, without losing an attack, without losing a tile | 0% | 2.7% |
Campaign minigames
These minigames belong to the Campaign, which is in development. They are not in the game yet.
Barracks
Goal: Eliminate the opponent.
A barracks (orange tent) gives its owner +2 dice every turn, placed straight onto it. The opponent owns two barracks, you own one and another lies neutral in the middle. Whoever controls more barracks out-produces the other.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 53% | 99% |
| 2★ | Finish within 9 rounds | 31% | 96% |
| 3★ | Finish within 7 rounds | 17% | 93% |
| ◆ Elite | Finish within 4 rounds | 0.3% | 48% |
| ✦ Legendary | Finish within 4 rounds, without losing an attack | 0.1% | 6.7% |
Chest
Goal: Hold the chest for 3 rounds in a row.
The chest (purple) gives whoever holds it +2 dice at the end of every turn, but only while they hold the tile. The bonus changes hands with the tile, so every capture is a swing for both sides. The chest starts neutral in the middle and the opponent wants it as much as you do.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 63% | 97% |
| 2★ | Finish within 7 rounds | 38% | 88% |
| 3★ | Finish within 5 rounds | 16% | 64% |
| ◆ Elite | Finish within 4 rounds | 7.2% | 35% |
| ✦ Legendary | Finish within 3 rounds | 0% | 5.2% |
Portals
Goal: Capture the fortress at the back of the opponent's land.
A portal is a pair of tiles with the same ring colour and a dashed line between them: they are neighbours even from far away. Your portal tile touches the opponent's rear corner, behind its main stacks, right next to the fortress you need. The opponent can attack through it just the same.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 52% | 98% |
| 2★ | Finish within 6 rounds | 29% | 92% |
| 3★ | Finish within 4 rounds | 19% | 73% |
| ◆ Elite | Finish within 3 rounds | 12% | 53% |
| ✦ Legendary | Finish within 2 rounds, without losing an attack | 2.2% | 8.1% |
Betrayal
Goal: Eliminate all opponents, even the ally who betrays you.
You and your ally fight a strong opponent together. In round 4 the ally betrays you and from then on plays for itself. The betrayal is announced at the start of the round and the first move is yours.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 54% | 82% |
| 2★ | Finish within 10 rounds | 33% | 66% |
| 3★ | Finish within 8 rounds | 18% | 42% |
| ◆ Elite | Finish within 7 rounds | 9.7% | 27% |
| ✦ Legendary | Finish within 6 rounds | 4.3% | 11% |
Tower
Goal: Eliminate the opponent within 10 rounds.
A tower holds twice as many dice as an ordinary tile (here 12 instead of 6) and yours starts full. When you win an attack from it, only as many dice move as fit on the captured tile and the rest stay on the tower, so a full tower attacks twice. You place the reinforcements yourself.
| Level | Condition | AI level 3 | Best plan |
|---|---|---|---|
| Win (1★) | Complete the objective | 58% | 85% |
| 2★ | Finish within 6 rounds | 39% | 63% |
| 3★ | Finish within 5 rounds | 25% | 48% |
| ◆ Elite | Finish within 4 rounds | 11% | 26% |
| ✦ Legendary | Finish within 3 rounds | 1.5% | 4.5% |