Audamir

List of puzzles

All 28 puzzles of the Puzzle Labs in four labs: goal, description, the map from the game and the number of solutions.

The hub of Kastgard: the tiles Principalities, Tribes, Free play, Minigames with their stars, Puzzle Labs marked Puzzle of the day, Daily challenge, Watch a game and more
Minigames, Puzzle Labs and the Daily challenge are tiles of the hub of Kastgard; a tile shows the stars, the next puzzle or the state of the day.

The Puzzle Labs are puzzles without chance: the dice are fixed, you have a single turn and the solution can always be worked out. How they are played is on the page Minigames, puzzles and the daily challenge. Here are all of them in the four labs, with the map from the game.

How to read the counts

Different solutions are the different sets of moves that lead to the win; moves that do not depend on each other are not told apart by their order. The shortest solutions are those with the fewest attacks, and here the order of the moves is counted separately. The searched positions are the positions the solver searched before it found the solutions. Puzzles marked as Campaign belong to the Campaign, which is in development.

🧪 Basics

Nothing is rolled in the lab. An attack is won by whoever has more dice, and on a tie the defender wins. After a win all dice but one move onto the captured tile. You get a single turn.

Two stacks

Goal: Eliminate the opponent.

Map of the puzzle: Two stacksThe map as the game draws it: tiles, dice and fortresses at the start.26356
Map of the puzzle: Two stacks

You have two stacks of six dice and three enemy tiles in front of you. One stack can take two tiles in a row, the other needs only one. Which one goes where?

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)3
Searched positions12

Snake

Goal: Eliminate the opponent.

Map of the puzzle: SnakeThe map as the game draws it: tiles, dice and fortresses at the start.34416
Map of the puzzle: Snake

One big stack has to pass through every enemy tile and gets a die weaker with each win. The order you visit them in decides everything.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions15

Six is enough

Goal: Hold at least 6 tiles.

Map of the puzzle: Six is enoughThe map as the game draws it: tiles, dice and fortresses at the start.2511623
Map of the puzzle: Six is enough

This time you do not have to eliminate the opponent, you only need at least six tiles. A grey neutral tile belongs to nobody and can be captured like any other. The game ends the moment you have enough.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions12

🏰 Terrain

Fortress, tower and portal change where and how you can attack. A fortress defends as if it had one more die, a tower holds twice as many dice, and a portal links two distant tiles.

Castle

Goal: Capture the fortress.

Map of the puzzle: CastleThe map as the game draws it: tiles, dice and fortresses at the start.3743323
Map of the puzzle: Castle

A fortress (the crenellated tower on a tile) defends as if it had one more die. To win you only need to capture it; the other enemy tiles do not have to fall.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions21

Two fortresses

Goal: Eliminate the opponent.

Map of the puzzle: Two fortressesThe map as the game draws it: tiles, dice and fortresses at the start.212236
Map of the puzzle: Two fortresses

The opponent holds two fortresses that defend as if one die stronger. Eliminate them completely. Not every one of your stacks is up to the job.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions9

Tower

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: TowerThe map as the game draws it: tiles, dice and fortresses at the start.211551
Map of the puzzle: Tower

A tower (the blue mark) holds twice as many dice as an ordinary tile. When you win from it, only the ordinary limit (6) fits onto the captured tile and the rest stays on the tower, which can attack again.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)3
Searched positions25

Portal

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: PortalThe map as the game draws it: tiles, dice and fortresses at the start.152212
Map of the puzzle: Portal

Two tiles with the same coloured circle (a portal) are neighbours even though they lie far apart, and you can attack between them in both directions.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions27

Back door

Goal: Capture both fortresses.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Back doorThe map as the game draws it: tiles, dice and fortresses at the start.514338
Map of the puzzle: Back door

To win you only need to capture both fortresses; the other enemy tiles do not have to fall. A fortress defends as if it had one more die. Two tiles with the same ring (a portal) are neighbours even though they lie far apart.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions29

Tunnel

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: TunnelThe map as the game draws it: tiles, dice and fortresses at the start.2453373
Map of the puzzle: Tunnel

Two enemy tiles in the top row are linked by a portal: they are neighbours even though another tile lies between them. You have a single big stack, and it gets a die weaker after every win.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions45

Rival tower

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Rival towerThe map as the game draws it: tiles, dice and fortresses at the start.4310251122
Map of the puzzle: Rival tower

The opponent holds a tower too. A tower holds twice as many dice as an ordinary tile (here 12 instead of 6). After a win the dice move onto the captured tile, but an ordinary tile takes only 6 of them and the rest stays behind.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)3
Searched positions103

🎖 Abilities

Abilities of companions, bonuses and bosses change the rules of a single turn. Each puzzle shows one of them, and it cannot be solved without it.

Exact fit

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Exact fitThe map as the game draws it: tiles, dice and fortresses at the start.413663
Map of the puzzle: Exact fit

The Sharpshooter wins ties, so a stack with exactly as many dice as the defender is enough. Every win still costs the stack one die, and you have two stacks to work with.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)4
Searched positions24

Vanguard

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: VanguardThe map as the game draws it: tiles, dice and fortresses at the start.642344
Map of the puzzle: Vanguard

Your first attack of the turn counts two extra dice (Vanguard). Later attacks are ordinary, so it matters which attack goes first.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions24

Plunder

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: PlunderThe map as the game draws it: tiles, dice and fortresses at the start.616324
Map of the puzzle: Plunder

The first tile you capture in a turn gets two extra dice (within the limit). You can carry on from it.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions30

Plundering

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: PlunderingThe map as the game draws it: tiles, dice and fortresses at the start.521436
Map of the puzzle: Plundering

Once per turn you steal one die from the largest enemy stack (at least 2 dice) next to the tile you have just captured. The opponent loses a die and you gain one. Until there is something to steal, the theft stays unused.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions35

Small but first

Goal: Own at least 6 tiles.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Small but firstThe map as the game draws it: tiles, dice and fortresses at the start.51453122
Map of the puzzle: Small but first

You win the moment you own six tiles; the opponent does not have to fall. Your first attack of the turn counts two extra dice (Vanguard), whichever tile it is made from. A grey neutral tile belongs to nobody and can be captured like any other.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions22

Passage

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: PassageThe map as the game draws it: tiles, dice and fortresses at the start.42344
Map of the puzzle: Passage

Once per turn you may move one die from one of your tiles to a neighbouring tile of yours: the Move button in the bottom bar (key M). A move is not an attack, so it does not count towards the number of attacks.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions35

Two moves

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Two movesThe map as the game draws it: tiles, dice and fortresses at the start.332555
Map of the puzzle: Two moves

Passage now gives you two moves per turn, and each move shifts one die between neighbouring tiles of yours. Your stacks face stacks of exactly their own size, and the defender wins a tie.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions23

🎓 Mastery class

Terrain and abilities are combined in a single puzzle. The boards are bigger, there are many first moves and almost all of them lead to a dead end. Help shows you a move, but it costs stars.

Snowball

Goal: Own at least 8 tiles.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: SnowballThe map as the game draws it: tiles, dice and fortresses at the start.425243222541
Map of the puzzle: Snowball

You win the moment you own eight tiles. Your first attack of the turn counts two extra dice (Vanguard), and the first tile you capture in the turn gets two extra dice (Plunder). Grey neutral tiles can be captured too.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)5
Searched positions104

Tie by theft

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Tie by theftThe map as the game draws it: tiles, dice and fortresses at the start.1346553451
Map of the puzzle: Tie by theft

The Sharpshooter wins ties. Once per turn a capture next to an enemy stack of at least 2 dice steals one die from the largest of them (Plundering). Every enemy tile has to fall; the neutral ones do not.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)10
Searched positions180

Leap through the portal

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Leap through the portalThe map as the game draws it: tiles, dice and fortresses at the start.3523576242
Map of the puzzle: Leap through the portal

Vanguard gives the first attack of the turn two extra dice and a portal links two distant tiles. Eliminate every opponent; you do not have to capture the neutral tiles.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)20
Searched positions199

Eight tiles

Goal: Own at least 8 tiles.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Eight tilesThe map as the game draws it: tiles, dice and fortresses at the start.25532261665
Map of the puzzle: Eight tiles

The game ends when you own eight tiles; you do not have to eliminate the opponent. Once per turn you may move a die between your own tiles (Passage), and once per turn a capture next to an enemy stack steals one of its dice (Plundering).

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)1
Searched positions330

Fortress and plunder

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Fortress and plunderThe map as the game draws it: tiles, dice and fortresses at the start.4222383551
Map of the puzzle: Fortress and plunder

The opponent holds a fortress that defends with one extra die. The first tile you capture in the turn gets two extra dice (Plunder): choose which one it will be.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)6
Searched positions401

Tower above the portal

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Tower above the portalThe map as the game draws it: tiles, dice and fortresses at the start.55461653114
Map of the puzzle: Tower above the portal

A tower holds twice as many dice as an ordinary tile (here 12 instead of 6). When you win an attack from it, only the ordinary limit moves to the captured tile and the rest stays on the tower. Two tiles with the same ring (a portal) are neighbours even though they lie far apart.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)280
Searched positions686

The tower can wait

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: The tower can waitThe map as the game draws it: tiles, dice and fortresses at the start.451142932324
Map of the puzzle: The tower can wait

Your first attack of the turn counts two extra dice (Vanguard). A tower holds twice as many dice as an ordinary tile (here 12 instead of 6). The opponent holds one too, and a stack that captures it can stay whole.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)5
Searched positions418

Key to the fortresses

Goal: Capture both fortresses.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Key to the fortressesThe map as the game draws it: tiles, dice and fortresses at the start.45562813231
Map of the puzzle: Key to the fortresses

To win you only need to capture both fortresses; the other enemy tiles do not have to fall. Fortresses defend with one extra die. Once per turn you may move a die between your own tiles: a move is not an attack.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)5
Searched positions576

Fortresses under fire

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: Fortresses under fireThe map as the game draws it: tiles, dice and fortresses at the start.41811553422
Map of the puzzle: Fortresses under fire

Two fortresses defend with one extra die. Sharpshooter gives you the win on a tie and Vanguard gives two extra dice to the first attack of the turn.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)7
Searched positions748

The long road

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: The long roadThe map as the game draws it: tiles, dice and fortresses at the start.45646366512
Map of the puzzle: The long road

Three things meet here: a portal linking two distant tiles, Passage (one move of a die per turn) and Plunder (the first captured tile gets two extra dice). There are only a few right moves at any moment.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)112
Searched positions4990

The great trial

Goal: Eliminate the opponent.

It belongs to the Campaign, which is in development. It is not in the game yet.

Map of the puzzle: The great trialThe map as the game draws it: tiles, dice and fortresses at the start.3162763514635
Map of the puzzle: The great trial

The largest board of the lab and the longest solution: eleven steps and three abilities at once. Sharpshooter wins a tie, Passage gives one move and Plunder gives two dice to the first captured tile. The right first move is only one of many.

StatisticCount
Different solutions (set of moves)1
Shortest solutions (the order of moves counted separately)210
Searched positions15692